AI Insights · Timothy · April 2023
Top 5 Miner Games on iOS in Ireland Q1 2023
An overview of the performance of the top 5 miner games on iOS in Ireland during the first quarter of 2023, including trends in weekly downloads, revenue, and active users.
During the first quarter of 2023, the performance of the top 5 miner games on iOS in Ireland showcased varied trends in weekly downloads, revenue, and active users. Here’s a closer look at how each app performed:
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd saw fluctuations in its weekly revenue, peaking at approximately $539 in the last week of March. The game’s weekly downloads exhibited a significant drop from 298 in the last week of December to just 3 in mid-March, before slightly recovering to 55 by the end of the quarter. Weekly active users also showed a downward trend, decreasing from 970 at the beginning of the quarter to 540 by the end of March.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH experienced a steady weekly revenue, reaching up to $265 in mid-March. The game’s weekly downloads fluctuated, with notable highs of 213 in mid-February and 89 at the end of March. Weekly active users peaked at 3345 in mid-February but then fluctuated, ending the quarter with 2428.
Diggy's Adventure: Pipe Games from Pixel Federation Games had consistent weekly revenue, averaging around $214 in February. However, the game saw negligible download activity during the quarter. Weekly active users saw a slight decline, starting from 111 in late December and ending at 77 in the last week of March.
Merge and Dig by SUPERSONIC STUDIOS LTD showed a varied performance in weekly revenue, with peaks reaching $81 in mid-March. Weekly downloads were robust, starting at 546 in late December and maintaining a strong performance throughout the quarter, peaking at 615 in early February. Weekly active users also remained strong, peaking at 1220 in mid-February before ending the quarter at 825.
Deep Town: Mining Idle Games from Game Veterans had relatively modest weekly revenue, peaking at $34 in early March. The game’s weekly downloads were low, with only a few notable weeks of activity. Weekly active users showed some growth, peaking at 96 in late February before settling at 62 by the end of the quarter.
These insights are derived from Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.